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Welcome! I’m a 3D artist with a passion for transforming digital geometry into lived-in, atmospheric worlds. My work primarily focuses on the intersection of technical look development and cinematic lighting, with a heavy emphasis on creating tactile, illustrative textures.

Most recently, I served as a key artist on "Mothman," an undergraduate thesis film where I channeled the bold, "concept art" aesthetics of Arcane and Spider-Man: Across the Spider-Verse. Whether I’m building procedural smart materials in the Substance Suite, hand-painting details in Photoshop, or setting the mood with custom lighting templates in Maya, I strive to ensure every asset tells a story.

I love the challenge of blending traditional painterly techniques with modern 3D workflows, and I’m always looking for new ways to make digital environments feel handcrafted and alive. Thanks for stopping by—I hope you enjoy the view!